Monthly Archives: July 2005

Sacred

I really wanted to enjoy Sacred (http://www.sacred-game.com/) the RPG from Ascaron – all those big swords, chain-mail bikinis and Orcs smelling of sweat. Sadly after many hours of play I realised that the game design wasn’t going to let me. Specifically the Artificial Intelligence (A.I.) which rendered the game’s non-player characters (NPCs) more artificial than […]

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