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	<title>Comments on: The myth of the developer royalty</title>
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	<link>http://www.obscure.co.uk/blog/2007/02/26/the-myth-of-the-developer-royalty/</link>
	<description>Biz Dev support for Creative Developers</description>
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		<title>By: Dan Marchant&#8217;s mythical developer royalty &#171; Pixel-love</title>
		<link>http://www.obscure.co.uk/blog/2007/02/26/the-myth-of-the-developer-royalty/comment-page-1/#comment-644</link>
		<dc:creator>Dan Marchant&#8217;s mythical developer royalty &#171; Pixel-love</dc:creator>
		<pubDate>Thu, 12 Jul 2007 17:18:20 +0000</pubDate>
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		<description>[...] It goes on here. [...]</description>
		<content:encoded><![CDATA[<p>[...] It goes on here. [...]</p>
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		<title>By: Obscure &#187; The publisher shall&#8230;</title>
		<link>http://www.obscure.co.uk/blog/2007/02/26/the-myth-of-the-developer-royalty/comment-page-1/#comment-195</link>
		<dc:creator>Obscure &#187; The publisher shall&#8230;</dc:creator>
		<pubDate>Fri, 23 Mar 2007 23:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.obscure.co.uk/blog/2007/02/26/the-myth-of-the-developer-royalty/#comment-195</guid>
		<description>[...] have managed to negotiate a deal where the publisher doesn&#8217;t recoup advances (as mentioned here) or maybe you have self-funded development and will be earning a royalty from unit one. It might [...]</description>
		<content:encoded><![CDATA[<p>[...] have managed to negotiate a deal where the publisher doesn&#8217;t recoup advances (as mentioned here) or maybe you have self-funded development and will be earning a royalty from unit one. It might [...]</p>
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		<title>By: Raelifin</title>
		<link>http://www.obscure.co.uk/blog/2007/02/26/the-myth-of-the-developer-royalty/comment-page-1/#comment-194</link>
		<dc:creator>Raelifin</dc:creator>
		<pubDate>Fri, 23 Mar 2007 21:43:55 +0000</pubDate>
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		<description>I meant that I wasn&#039;t presenting evidence, just skepticism. :)

And it does make sense now, the developers still get paid the standard fare, but in this instance they think they&#039;ll get more from royalties that they actually do. This causes developers to work harder to make better games with no real incentive (money wise).

Thanks for the clarification.</description>
		<content:encoded><![CDATA[<p>I meant that I wasn&#8217;t presenting evidence, just skepticism. <img src='http://www.obscure.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And it does make sense now, the developers still get paid the standard fare, but in this instance they think they&#8217;ll get more from royalties that they actually do. This causes developers to work harder to make better games with no real incentive (money wise).</p>
<p>Thanks for the clarification.</p>
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		<title>By: Dan Marchant (Obscure)</title>
		<link>http://www.obscure.co.uk/blog/2007/02/26/the-myth-of-the-developer-royalty/comment-page-1/#comment-193</link>
		<dc:creator>Dan Marchant (Obscure)</dc:creator>
		<pubDate>Fri, 23 Mar 2007 17:31:19 +0000</pubDate>
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		<description>&lt;em&gt;&lt;strong&gt;Raelifin wrote:&lt;/strong&gt;
Iâ€™m not one to provide contrary evidence, but I wonder where these numbers are coming from.&lt;/em&gt;

1. Actually you don&#039;t appear to have provided any evidence... contrary or otherwise ;)
2. These numbers come from the numerous publisher contracts that cross my desk. In the last year I have worked on publishing contracts from 4 of the top 10 global publishers, plus several smaller publishers. Only one of these contracts didn&#039;t have recoupment as a standard clause (and that was from one of the smaller publishers).
In addition every contract I worked on at Virgin and Ocean/Infogrammes and every contract I saw during those years had this clause as standard.

&lt;em&gt;&lt;strong&gt;Blueskied Games wrote:&lt;/strong&gt;
.... If your calculations are true most dev studios must be in heavy debt.&lt;/em&gt;
No, not debt per se... they just don&#039;t make any royalties. Recoupment means they only have to pay back if the game earns a royalty. So, while they aren&#039;t actually in real debt they have a paper debt to the publisher and the way in which the repayments are made eats up all of the royalties. This is a problem because publishers often urge developers to work for cost on the basis that they will earn a profit from royalties if the game is a success. However, as the numbers show, a project can be a massive success and the developer still won&#039;t get any actual cash.</description>
		<content:encoded><![CDATA[<p><em><strong>Raelifin wrote:</strong><br />
Iâ€™m not one to provide contrary evidence, but I wonder where these numbers are coming from.</em></p>
<p>1. Actually you don&#8217;t appear to have provided any evidence&#8230; contrary or otherwise <img src='http://www.obscure.co.uk/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
2. These numbers come from the numerous publisher contracts that cross my desk. In the last year I have worked on publishing contracts from 4 of the top 10 global publishers, plus several smaller publishers. Only one of these contracts didn&#8217;t have recoupment as a standard clause (and that was from one of the smaller publishers).<br />
In addition every contract I worked on at Virgin and Ocean/Infogrammes and every contract I saw during those years had this clause as standard.</p>
<p><em><strong>Blueskied Games wrote:</strong><br />
&#8230;. If your calculations are true most dev studios must be in heavy debt.</em><br />
No, not debt per se&#8230; they just don&#8217;t make any royalties. Recoupment means they only have to pay back if the game earns a royalty. So, while they aren&#8217;t actually in real debt they have a paper debt to the publisher and the way in which the repayments are made eats up all of the royalties. This is a problem because publishers often urge developers to work for cost on the basis that they will earn a profit from royalties if the game is a success. However, as the numbers show, a project can be a massive success and the developer still won&#8217;t get any actual cash.</p>
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		<title>By: Jtrencsenyi</title>
		<link>http://www.obscure.co.uk/blog/2007/02/26/the-myth-of-the-developer-royalty/comment-page-1/#comment-192</link>
		<dc:creator>Jtrencsenyi</dc:creator>
		<pubDate>Fri, 23 Mar 2007 16:15:19 +0000</pubDate>
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		<description>Blueskied Games: most dev studios are in heavy debt. :)</description>
		<content:encoded><![CDATA[<p>Blueskied Games: most dev studios are in heavy debt. <img src='http://www.obscure.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Blueskied Games</title>
		<link>http://www.obscure.co.uk/blog/2007/02/26/the-myth-of-the-developer-royalty/comment-page-1/#comment-189</link>
		<dc:creator>Blueskied Games</dc:creator>
		<pubDate>Fri, 23 Mar 2007 10:44:27 +0000</pubDate>
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		<description>Insane. Especially if you consider how few games sell as much as 500.000 units. If your calculations are true most dev studios must be in heavy debt.</description>
		<content:encoded><![CDATA[<p>Insane. Especially if you consider how few games sell as much as 500.000 units. If your calculations are true most dev studios must be in heavy debt.</p>
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		<title>By: Raelifin</title>
		<link>http://www.obscure.co.uk/blog/2007/02/26/the-myth-of-the-developer-royalty/comment-page-1/#comment-186</link>
		<dc:creator>Raelifin</dc:creator>
		<pubDate>Fri, 23 Mar 2007 06:27:09 +0000</pubDate>
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		<description>I&#039;m not one to provide contrary evidence, but I wonder where these numbers are coming from. How often can a publisher afford to screw over a developer before the people who actually do the work look for greener pastures. Are you sure this is standard and not just hype from some freak occurrences?</description>
		<content:encoded><![CDATA[<p>I&#8217;m not one to provide contrary evidence, but I wonder where these numbers are coming from. How often can a publisher afford to screw over a developer before the people who actually do the work look for greener pastures. Are you sure this is standard and not just hype from some freak occurrences?</p>
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