<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Do you speak publisher?</title>
	<atom:link href="http://www.obscure.co.uk/blog/2007/03/12/do-you-speak-publisher/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.obscure.co.uk/blog/2007/03/12/do-you-speak-publisher/</link>
	<description>Biz Dev support for Creative Developers</description>
	<lastBuildDate>Mon, 26 Sep 2011 00:59:52 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Michael Samyn</title>
		<link>http://www.obscure.co.uk/blog/2007/03/12/do-you-speak-publisher/#comment-101</link>
		<dc:creator>Michael Samyn</dc:creator>
		<pubDate>Tue, 13 Mar 2007 18:55:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.obscure.co.uk/blog/2007/03/12/do-you-speak-publisher/#comment-101</guid>
		<description>Thank you, Dan, for clearing that up. We have experienced exactly what you describe when we were pitching our game &quot;8&quot; a few years ago. The publishers would always be out to lunch or simply not respond at all. This is extremely frustrating for developers as we see working with a publisher as a collaboration. But, as you point out, this is not how they see it. It&#039;s a pity, though. Games could be a lot better and more profitable if publishers and developers would work together more.</description>
		<content:encoded><![CDATA[<p>Thank you, Dan, for clearing that up. We have experienced exactly what you describe when we were pitching our game &#8220;8&#8243; a few years ago. The publishers would always be out to lunch or simply not respond at all. This is extremely frustrating for developers as we see working with a publisher as a collaboration. But, as you point out, this is not how they see it. It&#8217;s a pity, though. Games could be a lot better and more profitable if publishers and developers would work together more.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

