Monthly Archives: August 2007

Stupid reason #4 – “Most of the games today are rubbish – I’m sure I can do better”

Of all the stupid reasons to set up a development company (or even to just try and get a job in the industry) #4 is one which crops up far too often. The logic behind it seems to be that a huge percentage of games that reach the market are badly made, unoriginal, poorly tuned […]

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Posted in Business, Development, Start-up, Stupid Reasons | Comments closed

This week I are mostly been playin’…

Conquer Club – It’s an online board game in the style of Risk. It has the classic World map but also has over 40 other maps, including Ancient Greece, the US Senate and an enhanced World 2.1. You can play against up to 5 other players and Conquer Club has a host of game modes […]

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Are we famous yet?

Will the paparazzi one day be sneaking snap shots of game developers at their holiday hide away? Someone asked me for my autograph the other day. They wanted me to sign a copy of one of my early games, which was nice, but at the same time felt rather strange. When I started making games […]

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Opinion: F.E.A.R.

Craig Hubbard sold his soul to Satan for the chance to make the perfect Sci-Fi FPS (First Person Shooter). The result was F.E.A.R – First Encounter Assault Recon. Of course the Devil never plays fair (and he has always wanted to be a computer game designer), so while the team at Monolith worked to create […]

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A Zen moment

During a recent trip to Hong Kong I went to Lantau Island to visit the Buddhist monastery (founded by three Zen masters in 1920) to see the giant Buddha. When I got there the cloud cover was so low that even after climbing up the 269 steps to the base of the statue I couldn’t […]

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Posted in Gadgets & Tech, Random Burbling | Comments closed