Monthly Archives: April 2008

The level designers were right…

Game reviewers are always complaining about unrealistic level design in First Person Shooter games set in military bases. How can it be, they ask, that these military installations are littered with crates, barrels and gas tanks that a games hero can climb on, throw, stack up or blow up. Do these level designers think we […]

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Posted in Development, Game Design | Tagged , , | Comments closed