Category Archives: Development

of, or relating to, computer and/or video game development. (See also those who are downtrodden.)

Pimp the game – Geon: Emotions

Really pleased to say that one of the teams I am working with have just wrapped their latest XBLA game. Geon: Emotions (www.useyouremotion.com) was developed by Strawdog Studios (www.strawdogstudios.com) and will be published by Eidos on Xbox LIVE Arcade this summer/autumn. The team are now starting work on their next original game (also for XBLA) [...]

Share
Also posted in Publishing | Leave a comment

Polygons goes to Brighton

The Next Never Mind The Polygons is going to be in Brighton on the last day of the Develop Conference, Thursday 26th of July, 18:00 – 20:00. Sadly Iain Simmons can’t make it so we have a stand in captain for the evening. The panel this time will be: Toby Barnes (Pixel-Lab) as the host [...]

Share
Also posted in Networking, Never Mind the Polygons, Trade shows & events | Leave a comment

Never mind the polygons #6

Tuesday 15th May – Pixel Labs will be hosting the latest evening of beer and game dev discussion at Friargate Studios in Derby. Iain Simmons and I will be joined in the hot seats by Nick Burton (Rare), and Alan O’Dea (Business Development Manager, Monumental Games) for a light hearted industry quiz/rant followed by general [...]

Share
Also posted in Networking, Never Mind the Polygons, Trade shows & events | Leave a comment

Warm up North

I attended the inaugural Northern Exposure gaming conference yesterday, which took place at York Racecourse. The event was organised by North-based games networks GameHorizon and Game Republic and was focused on the future of games publishing and the impact of digital distribution. There were a number of interesting and lively talks given by a variety [...]

Share
Also posted in Business, Publishing, Trade shows & events | 1 Comment

Design Objectives

In a recent blog post (Pag on Games » Designer’s Intent) Pierre-Alexandre Garneau talks about something he calls Design Intent, which I have always referred to as design objectives. In essence the designer sets objectives for the project and for each section/module of the project that the team can clearly understand. When setting objectives I [...]

Share
Also posted in Game Design | Leave a comment

Grand Theft Auto Syndrome

Grand Theft Auto Syndome is a disorder which afflicts small start-up developers and causes them to believe that their small team is actually five or six times its actual size. As a result they decide that their first project will be a Grand Theft Auto beater, requiring three years development and a $15 million development [...]

Share
Also posted in Business, Start-up | Leave a comment

Why publishers don`t buy game ideas…

The concept of selling game ideas is one that appeals to a lot of people, especially those outside the industry looking to break in. In a recent post over on Gamedev.net (Link) someone once again asked the question of how to go about getting $10 million from a publisher for a game idea (with no [...]

Share
Also posted in Business, Publishing, Start-up | Leave a comment

Stupid Reason #3 – “I have a great idea for a game”

Making games requires creativity and a great game idea is an important part of that. However, starting a company need more than just a great game idea. If you are looking to go the digital download/self publishing route you also need to know how to market your company and your games to customers and how [...]

Share
Also posted in Business, Start-up, Stupid Reasons | Leave a comment

The publisher shall pay the developer… eventually

Let’s assume that you have managed to negotiate a deal where the publisher doesn’t recoup advances (as mentioned here) or maybe you have self-funded development and will be earning a royalty from unit one. It might seem that all is looking rosy is the cash-flow garden. Sadly there is a weed in the flower bed [...]

Share
Also posted in Business, Publishing | 3 Comments

Stupid reason #2 – “I have just been sacked”

A sudden change of circumstances isn’t a good reason to start a business (unless you have spent the previous few months planning to do so). Being made redundant can be a stressful event and for that reason isn’t ideal for planning a company. There is a lot of planning and research that should be undertaken [...]

Share
Also posted in Business, Start-up, Stupid Reasons | Leave a comment