Category Archives: Publishing

of, or relating to, computer and/or video game publishing. (See also Highway Robbery.)

Frank Herman (RIP)

I was really saddened today to hear that Frank Herman passed away on March 30th 2009. “Big Frank”, as he was affectionately known, was a major figure in the early days of the video games industry. As one of the founders of Mastertronic (with Martin Alper and Alan Sharam) he pioneered budget video game sales […]

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No port in a (financial) storm

It used to be the case that selling your studio to a multi-national publisher was a great way to secure the future of your company. Massive financial resources would be available to a develop to create those great games you had always wanted to make, which would in-turn get major marketing support as the publisher […]

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More useless information on Digital Downloads

In a recent piece on Gamesindustry.biz (Sony claims 14 million active PSN accounts // News) Sony announced that there are now 14 million active PSN accounts and that between them they have downloaded over 273 million pieces of content. “pieces of content” could of course refer to paid for content such as games, themes etc […]

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“Geon” launches on PSN (US)

The PSN version of Strawdog Studios’ game “Geon” just launched on the US PSN network and is coming to PAL territories on 2nd October. The team have spent several months reworking/enhancing the game as a result of feedback on the original XBLA version. The new features in the PSN version include: New goal scoring system […]

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Poker vs Blackjack

While catching up on my reading I came upon a post entitled Bluff on Pierre-Alexandre Garneau’s blog. The topic was the concept of bluffing in games with a mention of one of my favorite games of the moment, Texas Hold ’em Poker. Now oddly I used to hate Poker, almost as much as I hated […]

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Scott Miller incubates

Video Game news site Gamedaily.com has a story up here about an apparent new IP incubator company to be founded by Scott Miller of 3DRealms and Jim Perkins, a former SVP of GT Interactive. The story is based on the brief existence of a web site (now showing just a logo) for a company called […]

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Take-Two’s poisoned power pill.

According to a Reuters’ report here the computer games publisher Take-Two has instituted a severance plan for employees (both executive and non-executive level), which would be activated in the event of them being fired following any purchase of the company. Obviously Take-Two are a caring company with their employees best interests at heart and the […]

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Pimp the game – Geon: Emotions

Really pleased to say that one of the teams I am working with have just wrapped their latest XBLA game. Geon: Emotions (www.useyouremotion.com) was developed by Strawdog Studios (www.strawdogstudios.com) and will be published by Eidos on Xbox LIVE Arcade this summer/autumn. The team are now starting work on their next original game (also for XBLA) […]

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Warm up North

I attended the inaugural Northern Exposure gaming conference yesterday, which took place at York Racecourse. The event was organised by North-based games networks GameHorizon and Game Republic and was focused on the future of games publishing and the impact of digital distribution. There were a number of interesting and lively talks given by a variety […]

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“I have a great idea for a film….

…and I think it would make a great game” I have had quite a large number of meetings over the years that started with that line, both as a publisher and as a developer. My reaction has always been the same; I feel used. From talking to other game people they seem to say the […]

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