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	<title>Obscure &#187; Publishing</title>
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	<description>Biz Dev support for Creative Developers</description>
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		<title>Frank Herman (RIP)</title>
		<link>http://www.obscure.co.uk/blog/2009/04/01/frank-herman-rip/</link>
		<comments>http://www.obscure.co.uk/blog/2009/04/01/frank-herman-rip/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 17:08:31 +0000</pubDate>
		<dc:creator>Dan Marchant (Obscure)</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Publishing]]></category>

		<guid isPermaLink="false">http://www.obscure.co.uk/?p=302</guid>
		<description><![CDATA[I was really saddened today to hear that Frank Herman passed away on March 30th 2009. &#8220;Big Frank&#8221;, as he was affectionately known, was a major figure in the early days of the video games industry. As one of the founders of Mastertronic (with Martin Alper and Alan Sharam) he pioneered budget video game sales [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>No port in a (financial) storm</title>
		<link>http://www.obscure.co.uk/blog/2009/03/20/no-port-in-a-storm/</link>
		<comments>http://www.obscure.co.uk/blog/2009/03/20/no-port-in-a-storm/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 09:00:31 +0000</pubDate>
		<dc:creator>Dan Marchant (Obscure)</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Publishing]]></category>

		<guid isPermaLink="false">http://www.obscure.co.uk/?p=258</guid>
		<description><![CDATA[It used to be the case that selling your studio to a multi-national publisher was a great way to secure the future of your company. Massive financial resources would be available to a develop to create those great games you had always wanted to make, which would in-turn get major marketing support as the publisher [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>More useless information on Digital Downloads</title>
		<link>http://www.obscure.co.uk/blog/2008/11/18/more-useless-information-on-digital-downloads/</link>
		<comments>http://www.obscure.co.uk/blog/2008/11/18/more-useless-information-on-digital-downloads/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 19:04:10 +0000</pubDate>
		<dc:creator>Dan Marchant (Obscure)</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Publishing]]></category>

		<guid isPermaLink="false">http://www.obscure.co.uk/blog/2008/11/18/more-useless-information-on-digital-downloads/</guid>
		<description><![CDATA[In a recent piece on Gamesindustry.biz (Sony claims 14 million active PSN accounts // News) Sony announced that there are now 14 million active PSN accounts and that between them they have downloaded over 273 million pieces of content.
&#8220;pieces of content&#8221; could of course refer to paid for content such as games, themes etc or [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;Geon&#8221; launches on PSN (US)</title>
		<link>http://www.obscure.co.uk/blog/2008/09/26/geon-launches-on-psn-us/</link>
		<comments>http://www.obscure.co.uk/blog/2008/09/26/geon-launches-on-psn-us/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 00:12:57 +0000</pubDate>
		<dc:creator>Dan Marchant (Obscure)</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Publishing]]></category>

		<guid isPermaLink="false">http://www.obscure.co.uk/blog/2008/09/26/geon-launches-on-psn-us/</guid>
		<description><![CDATA[
The PSN version of Strawdog Studios&#8217; game &#8220;Geon&#8221; just launched on the US PSN network and is coming to PAL territories on 2nd October.
The team have spent several months reworking/enhancing the game as a result of feedback on the original XBLA version. The new features in the PSN version include:

New goal scoring system which encourages [...]]]></description>
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		<title>Poker vs Blackjack</title>
		<link>http://www.obscure.co.uk/blog/2008/03/20/poker-vs-blackjack/</link>
		<comments>http://www.obscure.co.uk/blog/2008/03/20/poker-vs-blackjack/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 08:15:07 +0000</pubDate>
		<dc:creator>Dan Marchant (Obscure)</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Publishing]]></category>
		<category><![CDATA[Start-up]]></category>
		<category><![CDATA[Developer]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[idiot]]></category>
		<category><![CDATA[negotiate.]]></category>
		<category><![CDATA[Poker]]></category>
		<category><![CDATA[Publisher]]></category>

		<guid isPermaLink="false">http://www.obscure.co.uk/blog/2008/03/20/poker-vs-blackjack/</guid>
		<description><![CDATA[While catching up on my reading I came upon a post entitled Bluff on Pierre-Alexandre Garneau&#8217;s blog. The topic was the concept of bluffing in games with a mention of one of my favorite games of the moment, Texas Hold &#8216;em Poker. Now oddly I used to hate Poker, almost as much as I hated [...]]]></description>
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		<title>Scott Miller incubates</title>
		<link>http://www.obscure.co.uk/blog/2008/03/18/scott-miller-incubates/</link>
		<comments>http://www.obscure.co.uk/blog/2008/03/18/scott-miller-incubates/#comments</comments>
		<pubDate>Tue, 18 Mar 2008 08:15:27 +0000</pubDate>
		<dc:creator>Dan Marchant (Obscure)</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Publishing]]></category>
		<category><![CDATA[Start-up]]></category>
		<category><![CDATA[3DRealms]]></category>
		<category><![CDATA[incubator]]></category>
		<category><![CDATA[IP]]></category>
		<category><![CDATA[Scott Miller]]></category>

		<guid isPermaLink="false">http://www.obscure.co.uk/blog/2008/03/18/scott-miller-incubates/</guid>
		<description><![CDATA[Video Game news site Gamedaily.com has a story up here about an apparent new IP incubator company to be founded by Scott Miller of 3DRealms and Jim Perkins, a former SVP of GT Interactive. The story is based on the brief existence of a web site (now showing just a logo) for a company called [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Take-Two&#8217;s poisoned power pill.</title>
		<link>http://www.obscure.co.uk/blog/2008/03/14/take-twos-poisoned-power-pill/</link>
		<comments>http://www.obscure.co.uk/blog/2008/03/14/take-twos-poisoned-power-pill/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 00:15:12 +0000</pubDate>
		<dc:creator>Dan Marchant (Obscure)</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Publishing]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[poison pill]]></category>
		<category><![CDATA[Take-Two]]></category>

		<guid isPermaLink="false">http://www.obscure.co.uk/blog/2008/03/14/take-twos-poisoned-power-pill/</guid>
		<description><![CDATA[
According to a Reuters&#8217; report here the computer games publisher Take-Two has instituted a severance plan for employees (both executive and non-executive level), which would be activated in the event of them being fired following any purchase of the company. Obviously Take-Two are a caring company with their employees best interests at heart and the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pimp the game &#8211; Geon: Emotions</title>
		<link>http://www.obscure.co.uk/blog/2007/07/19/pimp-the-game-geon-emotions/</link>
		<comments>http://www.obscure.co.uk/blog/2007/07/19/pimp-the-game-geon-emotions/#comments</comments>
		<pubDate>Thu, 19 Jul 2007 16:32:29 +0000</pubDate>
		<dc:creator>Dan Marchant (Obscure)</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Publishing]]></category>

		<guid isPermaLink="false">http://www.obscure.co.uk/blog/2007/07/19/pimp-the-game-geon-emotions/</guid>
		<description><![CDATA[Really pleased to say that one of the teams I am working with have just wrapped their latest XBLA game. Geon: Emotions (www.useyouremotion.com) was developed by Strawdog Studios (www.strawdogstudios.com) and will be published by Eidos on Xbox LIVE Arcade this summer/autumn.
The team are now starting work on their next original game (also for XBLA) as [...]]]></description>
		<wfw:commentRss>http://www.obscure.co.uk/blog/2007/07/19/pimp-the-game-geon-emotions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Warm up North</title>
		<link>http://www.obscure.co.uk/blog/2007/05/11/warm-up-north/</link>
		<comments>http://www.obscure.co.uk/blog/2007/05/11/warm-up-north/#comments</comments>
		<pubDate>Fri, 11 May 2007 16:39:50 +0000</pubDate>
		<dc:creator>Dan Marchant (Obscure)</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Publishing]]></category>
		<category><![CDATA[Trade shows & events]]></category>

		<guid isPermaLink="false">http://www.obscure.co.uk/blog/2007/05/11/warm-up-north/</guid>
		<description><![CDATA[
I attended the inaugural Northern Exposure gaming conference yesterday, which took place at York Racecourse. The event was organised by North-based games networks GameHorizon and Game Republic and was focused on the future of games publishing and the impact of digital distribution. There were a number of interesting and lively talks given by a variety [...]]]></description>
		<wfw:commentRss>http://www.obscure.co.uk/blog/2007/05/11/warm-up-north/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>&#8220;I have a great idea for a film&#8230;.</title>
		<link>http://www.obscure.co.uk/blog/2007/04/28/i-have-a-great-idea-for-a-film/</link>
		<comments>http://www.obscure.co.uk/blog/2007/04/28/i-have-a-great-idea-for-a-film/#comments</comments>
		<pubDate>Sat, 28 Apr 2007 14:45:45 +0000</pubDate>
		<dc:creator>Dan Marchant (Obscure)</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Publishing]]></category>

		<guid isPermaLink="false">http://www.obscure.co.uk/blog/2007/04/28/i-have-a-great-idea-for-a-film/</guid>
		<description><![CDATA[&#8230;and I think it would make a great game&#8221;
I have had quite a large number of meetings over the years that started with that line, both as a publisher and as a developer. My reaction has always been the same; I feel used. From talking to other game people they seem to say the same [...]]]></description>
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		<slash:comments>0</slash:comments>
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