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	<title>Comments for Obscure</title>
	<atom:link href="http://www.obscure.co.uk/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.obscure.co.uk</link>
	<description>Biz Dev support for Creative Developers</description>
	<lastBuildDate>Mon, 26 Sep 2011 00:59:52 +0000</lastBuildDate>
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		<title>Comment on Selling game designs/ideas by ???????? ????????? &#124; GamerBoom.com ???</title>
		<link>http://www.obscure.co.uk/frequently-asked-questions/selling-game-design-ideas/#comment-9496</link>
		<dc:creator>???????? ????????? &#124; GamerBoom.com ???</dc:creator>
		<pubDate>Mon, 26 Sep 2011 00:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.obscure.co.uk/37/#comment-9496</guid>
		<description>[...] is necessary to get it made, but if you won’t invest in your game then no one else is likely to. (Source: Obscure)   ???? QQ?? ???? ??? [...]</description>
		<content:encoded><![CDATA[<p>[...] is necessary to get it made, but if you won’t invest in your game then no one else is likely to. (Source: Obscure)   ???? QQ?? ???? ??? [...]</p>
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		<title>Comment on The myth of the developer royalty by Royalties with Cheese. &#171; Arthur Marris</title>
		<link>http://www.obscure.co.uk/blog/2007/02/26/the-myth-of-the-developer-royalty/#comment-7906</link>
		<dc:creator>Royalties with Cheese. &#171; Arthur Marris</dc:creator>
		<pubDate>Wed, 15 Jun 2011 21:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.obscure.co.uk/blog/2007/02/26/the-myth-of-the-developer-royalty/#comment-7906</guid>
		<description>[...] The Myth of the Developer Royalty [...]</description>
		<content:encoded><![CDATA[<p>[...] The Myth of the Developer Royalty [...]</p>
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		<title>Comment on Résumé tips. by Yojimbo &#187; Blog Archive &#187; Resume 2.1</title>
		<link>http://www.obscure.co.uk/blog/2009/03/23/your-resume/#comment-3579</link>
		<dc:creator>Yojimbo &#187; Blog Archive &#187; Resume 2.1</dc:creator>
		<pubDate>Fri, 08 Oct 2010 10:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.obscure.co.uk/?p=205#comment-3579</guid>
		<description>[...] reading these two articles, I realized that my current resume was utter crap. So I redid everything and uploaded the [...]</description>
		<content:encoded><![CDATA[<p>[...] reading these two articles, I realized that my current resume was utter crap. So I redid everything and uploaded the [...]</p>
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		<title>Comment on Sacred by Jason</title>
		<link>http://www.obscure.co.uk/blog/2005/07/27/sacred/#comment-1299</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Sun, 14 Mar 2010 13:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.obscure.co.uk/blog/2007/01/22/sacred/#comment-1299</guid>
		<description>In fact, I believe the uncanny valley problem might apply even more to an NPC who walks around and chases after you - I think it applies to semi-realistic behaviour as well as appearance. I can accept an NPC who stays rooted to the same spot, but once they start walking around I will begin to notice the quirks of their AI as they get stuck, walk into me or do other inane things.</description>
		<content:encoded><![CDATA[<p>In fact, I believe the uncanny valley problem might apply even more to an NPC who walks around and chases after you &#8211; I think it applies to semi-realistic behaviour as well as appearance. I can accept an NPC who stays rooted to the same spot, but once they start walking around I will begin to notice the quirks of their AI as they get stuck, walk into me or do other inane things.</p>
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		<title>Comment on Sacred by Jason</title>
		<link>http://www.obscure.co.uk/blog/2005/07/27/sacred/#comment-1298</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Sun, 14 Mar 2010 13:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.obscure.co.uk/blog/2007/01/22/sacred/#comment-1298</guid>
		<description>Is this really so uncommon? I&#039;m surprised that such an oft-employed RPG convention (the &quot;quest dispenser&quot; NPC) would impact on your ability to enjoy the game so much. Compare this to Fable 2, where NPCs will follow and chase after you like sheep, annoying the hell out of you and even blocking you inside doorways - implementing more dynamic NPCs is not without its drawbacks and difficulties.

All games employ some kind of abstraction here and there and we have to accept this - the NPC exists only to facilitate other gameplay. Sure, little details such as this can improve a game, but I really see this as polish rather than the &quot;meat&quot;.

I can forgive this in a game, especially when it occurs in practically all other games of the same genre.</description>
		<content:encoded><![CDATA[<p>Is this really so uncommon? I&#8217;m surprised that such an oft-employed RPG convention (the &#8220;quest dispenser&#8221; NPC) would impact on your ability to enjoy the game so much. Compare this to Fable 2, where NPCs will follow and chase after you like sheep, annoying the hell out of you and even blocking you inside doorways &#8211; implementing more dynamic NPCs is not without its drawbacks and difficulties.</p>
<p>All games employ some kind of abstraction here and there and we have to accept this &#8211; the NPC exists only to facilitate other gameplay. Sure, little details such as this can improve a game, but I really see this as polish rather than the &#8220;meat&#8221;.</p>
<p>I can forgive this in a game, especially when it occurs in practically all other games of the same genre.</p>
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		<title>Comment on I have a game design&#8230; by Turnmoo</title>
		<link>http://www.obscure.co.uk/blog/2009/07/04/i-have-a-game-design/#comment-1039</link>
		<dc:creator>Turnmoo</dc:creator>
		<pubDate>Mon, 25 Jan 2010 05:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.obscure.co.uk/?p=329#comment-1039</guid>
		<description>Nice one.
Very useful information.
I&#039;ve been searching around, finally found this here.
Thanks mate.
always posting!</description>
		<content:encoded><![CDATA[<p>Nice one.<br />
Very useful information.<br />
I&#8217;ve been searching around, finally found this here.<br />
Thanks mate.<br />
always posting!</p>
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		<title>Comment on Moral rights, porn star Tera Patrick and Saint&#8217;s Row 2 by Burden</title>
		<link>http://www.obscure.co.uk/blog/2008/08/02/moral-rights-porn-star-tera-patrick-and-saints-row-2/#comment-1000</link>
		<dc:creator>Burden</dc:creator>
		<pubDate>Tue, 12 Jan 2010 14:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.obscure.co.uk/blog/2008/08/02/moral-rights-porn-star-tera-patrick-and-saints-row-2/#comment-1000</guid>
		<description>Google helped me find your site. Thanks for posting I will be back :)</description>
		<content:encoded><![CDATA[<p>Google helped me find your site. Thanks for posting I will be back <img src='http://www.obscure.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Industry experience by Résumé tips. @ Obscure</title>
		<link>http://www.obscure.co.uk/industry-experience/#comment-848</link>
		<dc:creator>Résumé tips. @ Obscure</dc:creator>
		<pubDate>Sat, 19 Sep 2009 05:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.obscure.co.uk/frequently-asked-questions/industry-experience/#comment-848</guid>
		<description>[...] Related articles/posts: Industry Experience (and where to get some) [...]</description>
		<content:encoded><![CDATA[<p>[...] Related articles/posts: Industry Experience (and where to get some) [...]</p>
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		<title>Comment on Twitter &#8211; tech vs life by yohami</title>
		<link>http://www.obscure.co.uk/blog/2009/04/03/twitter/#comment-840</link>
		<dc:creator>yohami</dc:creator>
		<pubDate>Sat, 04 Apr 2009 17:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.obscure.co.uk/?p=309#comment-840</guid>
		<description>LOL. Agreed, from a fan-follower-consumer its a killer app... then the amount of trash in tweeter... I think we dont have enough interesting living people to make twitter as a whole, interesting, but its kinda cute to watch people supporting their burger habits</description>
		<content:encoded><![CDATA[<p>LOL. Agreed, from a fan-follower-consumer its a killer app&#8230; then the amount of trash in tweeter&#8230; I think we dont have enough interesting living people to make twitter as a whole, interesting, but its kinda cute to watch people supporting their burger habits</p>
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		<title>Comment on Moral rights, porn star Tera Patrick and Saint&#8217;s Row 2 by David "Trapper Zoid"</title>
		<link>http://www.obscure.co.uk/blog/2008/08/02/moral-rights-porn-star-tera-patrick-and-saints-row-2/#comment-803</link>
		<dc:creator>David "Trapper Zoid"</dc:creator>
		<pubDate>Sat, 02 Aug 2008 04:18:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.obscure.co.uk/blog/2008/08/02/moral-rights-porn-star-tera-patrick-and-saints-row-2/#comment-803</guid>
		<description>Wow, it&#039;s like they took a page straight out of the Acclaim Marketing Handbook.

I didn&#039;t know much about Saint&#039;s Row 2 before this announcement, but it isn&#039;t a good sign that the publisher is resorting to gimmicks. I too feel sorry for the developers that their work has been made to look a bit tacky by these kinds of marketing shenanigans.</description>
		<content:encoded><![CDATA[<p>Wow, it&#8217;s like they took a page straight out of the Acclaim Marketing Handbook.</p>
<p>I didn&#8217;t know much about Saint&#8217;s Row 2 before this announcement, but it isn&#8217;t a good sign that the publisher is resorting to gimmicks. I too feel sorry for the developers that their work has been made to look a bit tacky by these kinds of marketing shenanigans.</p>
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