A games industry veteran of 20 years Dan Marchant’s roles have included Producer, Development Manager, Director of Development and Business Development Director. As a line producer Dan has been directly responsible for 25 games across a total of 89 formats, plus countless other titles in a management capacity. In addition to these development related roles he has also handled PR and Marketing, which provided extensive insight into the non-development areas of the game publishing industry.
During this time he has worked with a wide array of developers including Westwood Studios, Revolution Software, Cryo Interactive, Probe Entertainment, and many others. He has worked on a wide variety of game genres including arcade shoot-em-up, platform game, flight sim, Real Time Strategy, RPG and adventures.
In 1987 Dan Marchant joined the fledgling developer/publisher SCi (now Eidos Interactive) as Development Manager. SCi focused on licensing and converting arcade machines onto the popular home computer formats of the day. As Development Manager Dan was responsible for the project management, developer liaison, publisher liaison, PR, Marketing and testing on SCi’s first nine titles (the arcade conversions Silkworm, Narc, Shinobi, Ninja Warriors, Continental Circus, Saint Dragon, Rodland, Double Dragon II, plus the original shoot-em-up SWIV).
In 1991 Dan left SCi for a brief stint (just long enough to produce the Vivid Image title The First Samurai – gallup chart #1 & In-Din arcade game of the year) at the ill-fated publisher Mirrorsoft, which went into liquidation following the death of Robert Maxwell. From there is was a short hop across London to Virgin Games where Dan was Senior Producer on a number of Virgin titles including Dune II, Reach for the Skies, Lure of the Temptress (chart #1), Beneath a Steel Sky (chart #1), Dragon: The Bruce Lee Story, Walt Disney’s Pinocchio and KGB/Conspiracy.
As the company grew (and changed its name to Virgin Interactive Entertainment) Dan set up the company’s internal development studio and design department before taking on the role of Director of Development, with responsibility for European product acquisition. Dan was a member of the senior management that guided the company as it grew from 30 employees and 0.5% market share to become the number one publisher in Europe for two years running (150+ employee UK office with satellite offices in Germany, France and Spain).
In 1997 Dan joined Ocean Software as Internal Development Director until its merger with Infogrames at which time Dan set up Obscure as a Business Development Consultancy. The company’s main focus is Business Development but also includes design and project management (Alone in the Dark IV – published by former employer Infogrames).
In addition to work commitments Dan is an active member of the IGDA.org (moderator of the Business & Legal forum) and Gamedev.net (moderator of The Business of Game Development forum).